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Emotions

Attachment Anxiety: Stuck in the Town

by Alex

“It’s a dangerous business, Frodo, going out of your door.”

J.R.R. Tolkien, The Fellowship of the Ring

The world can be scary. One wrong move and, puff! You’ve respawned. That’s why some people prefer to stay in the safety of the Town. But no matter how safe it may be there, there’s always the risk of it being attacked and taken over by enemies.

Attachment Anxiety is, broadly speaking, a measure of how worried you are about losing your sources of security even when there’s no real threat, because “an anxious person (…) sees danger in innocuous situations.” (Love Is Never Enough, by Aaron Beck)

Attachment Theory Expanded Book Cover

This fear, which includes fear of rejection, can lead to some very unhealthy behaviors to make sure you keep your attachment figures close to you as much as possible. But far from helping you get reassurance, these actions often cause more issues and reinforce the idea that you can’t get the protection you want.

“People high in attachment anxiety, who typically tend to hyperactivate attachment worries, may engage in intrusive, ambivalent, tense, and ineffective forms of proximity seeking, which can exacerbate rather than alleviate distress.” (Attachment Theory Expanded, by Mario Mikulincer and Phillip R. Shaver)

The Detect Thoughts Illusion

This hypervigilance can make you recognize non-verbal expressions faster than others. But speed also comes with more errors. The idea that you ‘can tell how others feel’ is often just an illusion that feels like a successful Detect Thoughts spell. Often, the assumption is that whatever is going on inside the other person will result in them leaving you.

Cute ghost with a wizard hat and a halloween pumpkin bag

“More attachment-anxious participants perceived the onset of expressions of emotion earlier and made more errors in judging the particular emotion the face was expressing. That is, anxious people’s early recognition of emotional expressions seems to be a sign of heightened vigilance to emotional cues rather than a reflection of emotional sensitivity. (…) Their problems in decoding emotions seem to result from heightened vigilance to emotional cues and the resulting tendency to make premature judgments.” (Attachment in Adulthood, by Mario Mikulincer and Phillip R. Shaver)

Attachment in Adulthood Book Cover

Armed with a false sense of security believing that you have so much empathy that you know exactly what the other person is thinking, you might rush to the wrong conclusion and act accordingly.

To make matters worse, when you truly feel that you know something to be true, it’s very hard to accept that you might be wrong. Even if you see proof that contradicts you.

Special Skill: Protest Behaviour

When the attachment anxiety level reaches a certain threshold,  you may gain the Protest Behavior Skill, which works like Taunt. Useful for many Tanks, its goal is making your target pay attention to you if they weren’t doing so.

Pixel Orc

“Attachment-anxious people who yearn for love and affection often try to maximize closeness even when their partner is unresponsive to bids for intimacy.” (Attachment in Adulthood, by Mario Mikulincer and Phillip R. Shaver)

Originally, all this hyperactivating strategy was supposed to do was get the Attachment Figure to pay attention to you, be closer, and restore a sense of security. But just like taunting in games, it also creates aggro. Which often results in a battle where one or both of you will end up taking damage.

Since “anxious attachment interferes with the down-regulation of negative emotions and encourages intense and persistent distress” (Attachment in Adulthood, by Mario Mikulincer and Phillip R. Shaver), the attention you get might not be enough. So you may end up using more protest behavior, which can bring you closer to losing that attachment figure, restarting the whole process.

Permission to feel book cover

Like a Barbarian using Rage, or worse, going Berserk, you may lose the ability to concentrate and think clearly. This, of course, then becomes a vicious cycle.

“Strong, negative emotions (fear, anger, anxiety, hopelessness) tend to narrow our minds.” (Permission to Feel, by Marc Brackett)

Isn’t it ironic, don’t you think?

Not trusting that your support systems will be there for you, you won’t go out, level up, or defeat the BBEG that threatens to destroy the world. And that means that when the Forces of Evil arrive to your Town, you won’t be ready.

If Frodo had stayed home, Sauron’s army would’ve eventually found him. Not even the Shire was safe from the long… eye of the Lord. And we would all be ruled by orcs even today. Not a nice environment if you want to find a date, in my opinion. Unless you like orcs (no kink-shaming).

Dynamics of Romantic Love Book Cover

“By basing their judgments of relationship quality on amplified perceptions of daily relationship conflict and strife, highly anxious individuals may unwittingly create what they fear the most-the destabilization of their romantic relationships.” (Dynamics of Romantic Love, by Mario Mikulincer and Gail S. Goodman)

Being able to temporarily leave the Town with the security that it’ll still be there to support you when you need is the best way to finally beat the game and save the world. Including the Town. Ironic, isn’t it?


Sources of security can also include communities. Join us on Discord to get support with your Quests!

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Related Grimoires:

  • Attached, by Amir Levine and Rachel Heller
  • A Secure Base, by John Bowlby
  • Attachment in Adulthood, by Mario Mikulincer and Phillip R. Shaver
  • Dynamics of Romantic Love, by Mario Mikulincer and Gail S. Goodman
  • Attachment Theory Expanded, by Mario Mikulincer and Phillip R. Shaver
  • Attachment Theory Applied, by Mario Mikulincer, Phillip R. Shaver
  • Attachment in Psychotherapy, by David J. Wallin
  • Wired for Dating, by Stan Tatkin, Harville Hendrix, and Helen LaKelly Hunt

More (Great) Stuff:

  • Attachment Deep Dive, by Psychology in Seattle

Filed Under: Skills Tagged With: Attachment, Dating, Emotions, Quest, Vulnerability

Attached, by Amir Levine and Rachel Heller

by Alex

In RPGs, do you tend to play a Tank, close to the action and making sure all the monsters are focused on you, or do you prefer to be a Healer and stay far away so you don’t take damage? Most people choose DPS-focused characters (damage dealers), able to play at both short and long range.

And IRL, how close do you prefer to be to your relationships? Do you want to see others all the time, need to stay in touch constantly, often worried that they might walk away? In other words, have people described you as clingy or needy?

Or do you prefer to live life on your own, with some occasional contact but not having your relationships getting in the way? Are you the one labeling others as clingy or needy? Most people, though, are okay with both being close to others and being by themselves.

Attachment Theory describes these different approaches we have to our close relationships (and more!). And although Amir Levine and Rachel Heller do a great job at explaining it in their book Attached, let me butcher it for you using some RPG analogies:

Solo vs. Party

How OP are you?

It’s easy to kill a few rats during the tutorial of an RPG as a solo player. But you can’t beat a raid boss unless you’re OP, which is not the case for most of us. And it lacks most of the fun of playing with others, anyway.

In real life, we tend to pair up and join parties to go on more Quests. We can depend on others, and they can depend on us. We just know we’ll have more fun with them than if we exclusively did things by ourselves.

Medieval illustration of a town
Your Secure Base is your Town

And the more you trust your teammates, the more confidence you will have to go out and explore on your own. You know that whatever happens, they’ll have your back. This is called a Secure Base in Attachment Theory. It functions as a Town in an RPG: It’s where you can go back to recover, get new items, skills, and it’s a place safe from any monsters. A Secure Base is not actually a place, though. It’s a feeling you have with those in your life who fulfill that role.

But what happens when you’re afraid these attachment figures might be unavailable when you go out exploring dungeons? The Attachment System gets triggered.

How close do you get?

“The attachment system, consists of emotions and behaviors that ensure that we remain safe and protected by staying close to our loved ones.” It’s the way we react to feeling like we’re about to lose that Town to minions of the BBEG, or if our Party can’t help us kill those monsters while making sure we survive the fight.

Often the goal of RPGs is killing monsters. So let’s use the distance to those enemies as the distance you need to feel like you’re comfortably playing the game of attachment. After all, most of us want attachment figures, whether they’re parents, partners, friends, groups of belonging, or even pets. That’s the point of the game. However, not everyone enjoys having the same distance between themselves and their attachment figures.

Skeleton, Knight, Barbarian and Cleric as Attachment figure, Anxious (Tank), Secure (DPS), Avoidant (Healer)

If you’re a Tank (Anxious Attachment, a.k.a. Preoccupied), you’ll want to stay as close as possible to the action. As soon as the monsters look away to another player, you’ll do everything in your power to get them to focus their attention back on you. You will also trust that others will do the actual damage and healing. You’re pretty bad at both.

If you’re a Healer (Avoidant Attachment, a.k.a. Dismissive), you might want to keep a lot of distance to make sure you’re not hurt. You’ve learned that getting too close could mean harm. If any monsters go near you, you’ll likely run, teleport, or become invisible until you’re back at a safe spot. You might also think everyone else is an idiot who should stop taking so much damage, and why can’t the Tank just go somewhere else rather than stand next to you?! Enemies might target you and you might end up taking damage!

DPS (Secure Attachment) players tend to be comfortable with being close or far, healing, dealing damage, and protecting themselves. They may not excel at any, but they believe in their own Skills to do it all, as well as trusting the rest of the team to take care of them when push comes to shove.

Although much less common, n00bs (Disorganized Attachment, a.k.a. Fearful) haven’t had a chance to learn the game mechanics yet. They want to join in the fun but are afraid of their character dying. The way they use their skills might also be erratic. And it is. In a panic, they press any and all buttons. Even if that means hurting their own Party.

Choose Your Destiny

How you see yourself and those around you (a.k.a. your attachment figures) is called a Working Model of Self and Others. It “is a phrase that describes our basic belief system when it comes to (…) relationships. (…) The first order of business, therefore, is to become aware of the working model that governs your relationship behavior.” Attachment Style questionnaires measure your insecurity in both areas, resulting in your main Attachment Style for your different relationships.

If you don’t trust yourself, and others seem to have all the answers, your Attachment System will be triggered when you feel they could be inaccessible (Anxious Attachment). If you only trust yourself but not others (Avoidant Attachment), you’d rather stay independent and might want to have your own space (physically and/or emotionally).

If you tend to trust both (Secure Attachment) you’ll be comfortable being vulnerable and close as well as setting your boundaries. If you don’t trust either (Disorganized Attachment), you’ll likely have a harder time finding the right distance because you’re afraid of getting close, though you’d like to.

Wizard
Protect the 4 HP Wizard!

Of course, this also changes depending on who’s around you. If you’re playing with a Wizard who’s great at dealing damage but has only 4 HP, you might want to play a character closer to a Tank, keeping all the attention on you while they’re safe dealing damage. When everyone around you has masochistic tendencies, you might see yourself as the only rational player to bring some healing spells and stay far away. After all, only living characters can loot. Especially if you respawn far away.

If you’re about to yell at me that most characters aren’t 100% Tanks, Healers, or DPS, and that everyone has a certain level of n00bness in them, you’re right. Wizards might be able to deal a lot of damage but tend to be extremely weak so they better stay at the back next to the Healer. Paladins can heal themselves, and Clerics can deal quite a lot of damage. Everyone has a bit of every style in them, making it a spectrum instead of a perfect definition. The question is how much of each you have.

For more fun, Multi-Class!

While all playing styles have skills that might be useful, “the best predictor of happiness (…) is a secure attachment style.” So… should everyone else rage quit and uninstall the game? Not really.

In the same way that our Attachment Styles can slightly change depending on who’s around us, our overall Working Model can change with the different experiences we have throughout our lives. A Quest that ended in a TPK (Total Party Kill) can make us feel insecure about ourselves or others, leading to a Tank or Healer style of playing even if we always had DPS characters up until then. Repeat that a few times, and you might end up with an overall insecure attachment style.

On the other hand, we can always multi-class and learn DPS skills and strategies (even as a Tank, Healer, or n00b) that will get us closer to being great at playing solo or with others. This often involves taking the time to learn from other secure players (friends, family, partners, or therapists). This is called Earned Security, and it can be achieved by everyone with a bit of grinding and experiencing secure attachments.

A DPS Tutorial

In this grimoire, Amir Levine and Rachel Heller will take you through all the steps necessary to start Multi-Classing to a more Secure type of attachment in your romantic relationships. However, Attachment Theory can be applied to almost any part of your life. So regardless of the status of your Party, give it a read. Once you learn the ways you (and others) are insecure, you’ll gain some awesome skills to play the attachment game.


Next Step: Dive Deeper into Attachment Theory with this blog series!

ATTACHMENT FIGURES: YOUR TOWNS

If you want to discover your Attachment Style with your most important relationships, take this questionnaire and then let us know your results below! Does it make sense to you? What steps do you plan to take?

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Thank you for your response. ✨

Related Grimoires:

  • A Secure Base, by John Bowlby
  • Attachment in Adulthood, by Mario Mikulincer and Phillip R. Shaver
  • Dynamics of Romantic Love, by Mario Mikulincer and Gail S. Goodman
  • Attachment Theory Expanded, by Mario Mikulincer and Phillip R. Shaver
  • Attachment in Psychotherapy, by David J. Wallin
  • Wired for Dating, by Stan Tatkin, Harville Hendrix, and Helen LaKelly Hunt

More (Great) Stuff:

  • Attachment Deep Dive, by Psychology in Seattle

Filed Under: Grimoires Tagged With: Attachment, Dating, Emotions, Love, Relationships

Emotions as Status Effects

by Alex

“Fear is the path to the Dark Side. Fear leads to anger. Anger leads to hate. Hate leads to suffering.”

Yoda, Star Wars: Episode I
Antidote, anyone?

Because emotions can have an impact on your personal HP and Stats (a.k.a. buffs and debuffs), I like to think of them as Status Effects: Some might boost your strength while decreasing your Wisdom (Anger); they may leave you paralyzed (Fear); they can be like poison draining your HP (Sadness); or some may make you feel like Mario getting a Super Star (Confidence). 

[Read more…] about Emotions as Status Effects

Filed Under: Skills Tagged With: Emotions, Status Effects, Wisdom

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