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Grimoires

Flirtology, by Jean Smith

by Alex

Book cover of Flirtology, by Jean Smith

The Skill to approach any NPC is one of the first things gamers learn because interacting with NPCs is often the only way to move forward with your adventure. They’ll give you the items you need, show you the right place on the map, unlock specific events, or even share the password to access the secret society that controls the world from the shadows. Unfortunately, many of us don’t translate this mindset to real life.

In her book Flirtology, Jean Smith gives gender-neutral, easy ways to meet new people with no attachment to outcome while focusing on testing for interest.

Although it’s supposed to focus on flirting (and there is a bit of that), I think its strength lies more on how to meet people to date.

Power Word: Reject

Black book with skull on its cover and a magic circle behind it

The fear of being rejected has probably cost you countless lost opportunities: that high school crush, that friend you never confessed to, that cosplayer who was supposed to be a knight but showed enough skin to pass as a barbarian…

In reality, “rejection is one of the most powerful tools we have. (…) [It] can also work as an effective weeding-out mechanism.” It can show you which NPCs are are willing to join your Quest, and which ones aren’t. After all, “you don’t have to attract everyone. You have to attract the right people.”

Not everyone will be a good fit for your Party: If you’re already playing a Healer or a Bard, you may not want to waste a slot for a member with the same Class. But the only way you’ll find out is after talking to them.

Rejection Ward

Now, this sounds very nice, but… how do you actually protect yourself from Rejection? After all, it’ could take you out of combat instantly.

One of the best Rejection Wards is to realize that “we are only responsible for our own part in any interaction. We have no control over other people’s responses.”

This is the one time where you’re free to do what your character would do. Assuming you’re behaving within the legal and moral standards of the local culture, of course.

Roll for Initiative

Who should make the first move? You. You’re the one who’s interested. You should make the first move to see if they’re interested. Sure, easier said than done. Unless… you get used to talking to everyone.

“Approach them, ask a question, and then gauge their reaction. (In fact, don’t just do this with one person, do it with everyone in the room.)”

Just as athletes practice before a match and actors rehearse several times (even the ones doing improv theater), you might find it much easier to practice in a lower difficulty first while you gain XP and start leveling up.

Once you’re used to approaching and talking to everyone, even if you’re anxious talking to someone attractive, you’ll know what to do. Because you’ve done it multiple times before!

The Dreaded Friendzone

Ok! You’ve learned that NPCs giving you one line of dialogue doesn’t say anything about your character build, and you can start a conversation. But how can you know whether this character willing to join your Party is romanceable or not?

Barbarian without shirt, holding a large sword stuck on the ground

This is when you need to be vulnerable like a Barbarian. “You have to show your hand, to let them know that you are properly interested in them: you have romantic intentions.” Scary, right?

Jean Smith has a checklist to try to guess if someone’s flirting with you (I’d use them with care, since cultural differences, personality traits, and alcohol can distort how you interpret them).

You can use that same list to show interest:

  • Humor

Do they enjoy the same humor you do? If not, could you live with that if you’re looking for a long-term relationship?

  • Open Body Language

Are your/their arms open and are you/they relaxed? Are you facing each other or looking around the room for a way out of the situation?

  • Touch

Although highly culture-dependent (just like body language), you can use touch to show interest. But go slow and do it with care. Everyone has different levels of tolerance, so notice how they react with each interaction. When in doubt, avoid it.

  • Attention

Let them know you’re engaged in the conversation. Use active listening, ask relevant open-ended questions, be vulnerable, and show interest.

  • Proximity

Same as with touch, you can get closer as long as you see that they’re comfortable with the new distance.

  • Eye Contact

There’s usually a sweet spot between noticing the interesting bumps in the floorboards and winning a staring contest. It’s normal to look away every now and then, especially when you’re thinking of something to say. But if you look away too often they’ll think you’re trying to find someone else more interesting to talk to.

Bard with green clothes and a lute

Last, but not least, my favorite form of flirting so far:

  • Giving Compliments
    • “If you find someone attractive, you are going to be thinking nice things about them – about their smile, their eyes, their sharp sense of humor. Why not tell them?”
    • “Compliments only work if they are genuine. Say what you mean.”
    • “Part of appearing genuine is giving a compliment that is specific to the person.”
    • “The point of a compliment is to make someone feel good, not embarrassed.”

Too much too fast?

Ok. Take it easy. You don’t have to face the BBEG just yet. You can practice most of these (probably all) with everyone you know and meet. Just try one at a time, keep it light and playful, and avoid being too intense. In most cases, people won’t interpret that as romantic flirting, but just as friendly attention and closeness.

Pick one, find the version that makes you slightly uncomfortable, and give yourself XP every time you practice. If you keep grinding you’ll see how much you can achieve that you thought was impossible.


And if you need help, join me on Discord! I’m active there, and looking forward to creating a community of fellow nerds to help you level up your dating life!

Discord Logo

Related Grimoires:

  • New Game +, by Harris O’Malley
  • Models, by Mark Manson
  • Dating Essentials, by Robert Glover

Filed Under: Grimoires Tagged With: Charisma, Dating, Love, Vulnerability

Attached, by Amir Levine and Rachel Heller

by Alex

In RPGs, do you tend to play a Tank, close to the action and making sure all the monsters are focused on you, or do you prefer to be a Healer and stay far away so you don’t take damage? Most people choose DPS-focused characters (damage dealers), able to play at both short and long range.

And IRL, how close do you prefer to be to your relationships? Do you want to see others all the time, need to stay in touch constantly, often worried that they might walk away? In other words, have people described you as clingy or needy?

Or do you prefer to live life on your own, with some occasional contact but not having your relationships getting in the way? Are you the one labeling others as clingy or needy? Most people, though, are okay with both being close to others and being by themselves.

Attachment Theory describes these different approaches we have to our close relationships (and more!). And although Amir Levine and Rachel Heller do a great job at explaining it in their book Attached, let me butcher it for you using some RPG analogies:

Solo vs. Party

How OP are you?

It’s easy to kill a few rats during the tutorial of an RPG as a solo player. But you can’t beat a raid boss unless you’re OP, which is not the case for most of us. And it lacks most of the fun of playing with others, anyway.

In real life, we tend to pair up and join parties to go on more Quests. We can depend on others, and they can depend on us. We just know we’ll have more fun with them than if we exclusively did things by ourselves.

Medieval illustration of a town
Your Secure Base is your Town

And the more you trust your teammates, the more confidence you will have to go out and explore on your own. You know that whatever happens, they’ll have your back. This is called a Secure Base in Attachment Theory. It functions as a Town in an RPG: It’s where you can go back to recover, get new items, skills, and it’s a place safe from any monsters. A Secure Base is not actually a place, though. It’s a feeling you have with those in your life who fulfill that role.

But what happens when you’re afraid these attachment figures might be unavailable when you go out exploring dungeons? The Attachment System gets triggered.

How close do you get?

“The attachment system, consists of emotions and behaviors that ensure that we remain safe and protected by staying close to our loved ones.” It’s the way we react to feeling like we’re about to lose that Town to minions of the BBEG, or if our Party can’t help us kill those monsters while making sure we survive the fight.

Often the goal of RPGs is killing monsters. So let’s use the distance to those enemies as the distance you need to feel like you’re comfortably playing the game of attachment. After all, most of us want attachment figures, whether they’re parents, partners, friends, groups of belonging, or even pets. That’s the point of the game. However, not everyone enjoys having the same distance between themselves and their attachment figures.

Skeleton, Knight, Barbarian and Cleric as Attachment figure, Anxious (Tank), Secure (DPS), Avoidant (Healer)

If you’re a Tank (Anxious Attachment, a.k.a. Preoccupied), you’ll want to stay as close as possible to the action. As soon as the monsters look away to another player, you’ll do everything in your power to get them to focus their attention back on you. You will also trust that others will do the actual damage and healing. You’re pretty bad at both.

If you’re a Healer (Avoidant Attachment, a.k.a. Dismissive), you might want to keep a lot of distance to make sure you’re not hurt. You’ve learned that getting too close could mean harm. If any monsters go near you, you’ll likely run, teleport, or become invisible until you’re back at a safe spot. You might also think everyone else is an idiot who should stop taking so much damage, and why can’t the Tank just go somewhere else rather than stand next to you?! Enemies might target you and you might end up taking damage!

DPS (Secure Attachment) players tend to be comfortable with being close or far, healing, dealing damage, and protecting themselves. They may not excel at any, but they believe in their own Skills to do it all, as well as trusting the rest of the team to take care of them when push comes to shove.

Although much less common, n00bs (Disorganized Attachment, a.k.a. Fearful) haven’t had a chance to learn the game mechanics yet. They want to join in the fun but are afraid of their character dying. The way they use their skills might also be erratic. And it is. In a panic, they press any and all buttons. Even if that means hurting their own Party.

Choose Your Destiny

How you see yourself and those around you (a.k.a. your attachment figures) is called a Working Model of Self and Others. It “is a phrase that describes our basic belief system when it comes to (…) relationships. (…) The first order of business, therefore, is to become aware of the working model that governs your relationship behavior.” Attachment Style questionnaires measure your insecurity in both areas, resulting in your main Attachment Style for your different relationships.

If you don’t trust yourself, and others seem to have all the answers, your Attachment System will be triggered when you feel they could be inaccessible (Anxious Attachment). If you only trust yourself but not others (Avoidant Attachment), you’d rather stay independent and might want to have your own space (physically and/or emotionally).

If you tend to trust both (Secure Attachment) you’ll be comfortable being vulnerable and close as well as setting your boundaries. If you don’t trust either (Disorganized Attachment), you’ll likely have a harder time finding the right distance because you’re afraid of getting close, though you’d like to.

Wizard
Protect the 4 HP Wizard!

Of course, this also changes depending on who’s around you. If you’re playing with a Wizard who’s great at dealing damage but has only 4 HP, you might want to play a character closer to a Tank, keeping all the attention on you while they’re safe dealing damage. When everyone around you has masochistic tendencies, you might see yourself as the only rational player to bring some healing spells and stay far away. After all, only living characters can loot. Especially if you respawn far away.

If you’re about to yell at me that most characters aren’t 100% Tanks, Healers, or DPS, and that everyone has a certain level of n00bness in them, you’re right. Wizards might be able to deal a lot of damage but tend to be extremely weak so they better stay at the back next to the Healer. Paladins can heal themselves, and Clerics can deal quite a lot of damage. Everyone has a bit of every style in them, making it a spectrum instead of a perfect definition. The question is how much of each you have.

For more fun, Multi-Class!

While all playing styles have skills that might be useful, “the best predictor of happiness (…) is a secure attachment style.” So… should everyone else rage quit and uninstall the game? Not really.

In the same way that our Attachment Styles can slightly change depending on who’s around us, our overall Working Model can change with the different experiences we have throughout our lives. A Quest that ended in a TPK (Total Party Kill) can make us feel insecure about ourselves or others, leading to a Tank or Healer style of playing even if we always had DPS characters up until then. Repeat that a few times, and you might end up with an overall insecure attachment style.

On the other hand, we can always multi-class and learn DPS skills and strategies (even as a Tank, Healer, or n00b) that will get us closer to being great at playing solo or with others. This often involves taking the time to learn from other secure players (friends, family, partners, or therapists). This is called Earned Security, and it can be achieved by everyone with a bit of grinding and experiencing secure attachments.

A DPS Tutorial

In this grimoire, Amir Levine and Rachel Heller will take you through all the steps necessary to start Multi-Classing to a more Secure type of attachment in your romantic relationships. However, Attachment Theory can be applied to almost any part of your life. So regardless of the status of your Party, give it a read. Once you learn the ways you (and others) are insecure, you’ll gain some awesome skills to play the attachment game.


Next Step: Dive Deeper into Attachment Theory with this blog series!

ATTACHMENT FIGURES: YOUR TOWNS

If you want to discover your Attachment Style with your most important relationships, take this questionnaire and then let us know your results below! Does it make sense to you? What steps do you plan to take?

← Back

Thank you for your response. ✨

Related Grimoires:

  • A Secure Base, by John Bowlby
  • Attachment in Adulthood, by Mario Mikulincer and Phillip R. Shaver
  • Dynamics of Romantic Love, by Mario Mikulincer and Gail S. Goodman
  • Attachment Theory Expanded, by Mario Mikulincer and Phillip R. Shaver
  • Attachment in Psychotherapy, by David J. Wallin
  • Wired for Dating, by Stan Tatkin, Harville Hendrix, and Helen LaKelly Hunt

More (Great) Stuff:

  • Attachment Deep Dive, by Psychology in Seattle

Filed Under: Grimoires Tagged With: Attachment, Dating, Emotions, Love, Relationships

Dating Essentials, by Robert Glover

by Alex

For many, our dating skills didn’t come naturally. And by the time we decided to improve, it was really frustrating and painful. It seemed overwhelming, exhausting, and like you have to “fake it ’til you make it.” But some of us don’t want to “fake it.” We want to be us, and find someone we like and who likes us for who we are.

One of the issues getting in your way is the mindsets you’ve been cursed with. These affect how you see life, which prevents you from getting the results you want.

In Dating Essentials, Robert Glover (author of No More Mr. Nice Guy) helps you break some of these Curses. You’ll be able to make a complete shift in how you approach Dating, Relationships, and life in general. It will help you focus on what really matters. By changing your mindset and breaking free of your Curses, you’ll be able to grind and level up without stress. And, who knows? You might even start enjoying it!

[Read more…] about Dating Essentials, by Robert Glover

Filed Under: Grimoires Tagged With: Attachment, Dating, Vulnerability

Models, by Mark Manson

by Alex

Playing a character with an alignment that doesn’t match the rest of the party can often be quite frustrating: you can either show your true colors and risk conflict with the party and NPCs; or hide your character’s natural responses. It’s similar to trying to fit into a group instead of finding one where you belong.

In Models, Marc Manson describes how to create a life where you don’t need to hide who you are. [Spoiler Alert] It starts with learning how to “build non-neediness through vulnerability. [And] practice vulnerability by being honest.”

[Read more…] about Models, by Mark Manson

Filed Under: Grimoires Tagged With: Dating, Vulnerability

New Game +, by Harris O’Malley

by Alex

You know the first town at the start of many RPGs? The one full of NPCs that guide you through short Tutorials to show you pretty much all the basic Skills and Items you’ll need? Harris O’Malley is your NPC dating guide in this book, and he covers every step of the journey: from building charisma, to approaching someone, getting the first date, arriving to your apartment, your bed, and even some pretty scary scenarios you might find on the way and how to overcome them.

[Read more…] about New Game +, by Harris O’Malley

Filed Under: Grimoires Tagged With: Charisma, Dating

The 5 Love Languages, by Gary Chapman

by Alex

Choose Your Color

Gary Chapman’s book The 5 Love Languages is not about winning Magic: The Gathering two-headed giant (2v2) matches, but that’s what I’m going to start with. Because.

[Read more…] about The 5 Love Languages, by Gary Chapman

Filed Under: Grimoires Tagged With: Charisma, Communication, Dating, Love, Widsom

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